The combination of master and action templates will function as long as the layer order and connections are the same. This allows you to first build the skeleton and then give it the right pose. The standard process is to first import the master template to the Node view or Timeline’s left side, and then slide the action template into the Timeline’s right side. It cannot be used on its own since it does not contain all the information required to rebuild the puppet skeleton and advanced connections. When it is extracted from the Timeline view, it loses the extra connections, effects, and groupings from the Node view.Īn action template is used with a master template. For example, you can reuse head positions or a leg animation from a walk-cycle and place them inside other animations. This template allow you to reuse animations, key poses and part of an animation and contains mainly keyframes and drawing exposures. In the Rename dialog box, give the new template a name and click OK.Īn action template, also known as animation template, is created from the Timeline view. In the Node view, select the group node and copy and paste it inside the template folder in the Library view or press Ctrl + C and Ctrl + V (Windows/Linux) or ⌘ + C and ⌘ + V (Mac OS X).In the Node view, click on the group node's yellow button to open the Layer Properties window.Make sure you have a composite under the connections before grouping, otherwise there will be numerous connections going outside the group. From the top menu, select Edit > Group > Group Selected Layers or press Ctrl + G (Windows/Linux) or ⌘ + G (Mac OS X).It is very important to group your cut-out character rig before storing it in the Library, so your files are organized. In the Node view, select the nodes for creating the template and group them.If the library folder is locked, right-click and select Right to Modify.In the Library view, select the folder in which you want to store the template.The template is saved in the Library view and must be imported back into the scene for use, either into the Node view or the left side of the Timeline view. This template contains all the connections, effects, composites, nodes, pegs, advanced groupings, function columns, scene lengths, drawings, timings, and so on. The Timeline and Node views display different information about a scene.Ī main character's template, also known as a master template, is created from the Node view. Master templates are created from the Node view. A cut-out character's master template stores the entire rig, structure, drawings, and keyframes of the different poses of your puppet into a single asset. #Toon boom harmony templates full#You can create a master template out of a cut-out puppet you created so you can reuse it throughout a single project or a full production. Harmony lets you undo the action if necessary. To delete templates from your library, use the Library view.
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